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Berserk, the masterpiece that marked Miyazaki and inspired one of the best games in history

When a work marks a generation, it is normal that many of the titles that come out over the years are influenced by the original delivery; This is the case of Dark Souls. The Magma Work of Miyazaki has been, perhaps, the game that has influenced the video game industry in the last ten years. While it has been more for its playability, mechanical, mapping and combat system, many other works have been influenced by its history, a narrative rooted to religion, search for truth and exploration of human being as a person, as well as the meat struggle to survive and be free from our own mental state.

But there was something before Dark Souls, a work that marked a before and after in Miyazaki's life and would be reflected in his games. A work that would be of vital importance, not only for the Japanese director, but for an avalanche of readers who fell in love with very well-developed and marked characters a series of traumas and past very dark, but which hides in the background From his heart the hope of living A life full of calm and wisdom: Berserk. In this article we will show you the influences that Miyazaki's work has had with sleeve created by the late Ken taro Mira, who left the physical world this year and has been one of the worst lost in Japanese culture.

protagonists without past and with a brand that pursues them

Let's start at the beginning, the beginning of our adventure. In the saga souls we started as someone not died, with no past and without a clear path to follow. It is not until we are born from nowhere when we have a purpose as it is to survive, since a dark mark marks our skin to give birth to beyond who is the enemy to beat and the destined to die In the darkness of hell. With the help of our sword, we will try to be released from the weight of our souls that only give us a pity and remorse wherever we go.

Guts, the protagonist of Berserk, has an abrupt past starting with a birth of a non-survival mother and abandoned at the mercy of her of her, but miraculously alive thanks to the protection of something that goes beyond of reason. With a turbulent and lonely trajectory, guts is marked by life with the mark of sacrifice, a kind of wound that causes the so-called horrendous and infernal beings of the planet and with which he will have to fight a layer and Sword, with a heart so injured that he does not even feel the heat of the company and that he prefers to be a lone wolf in order that no one else happens or suffers the pain he passes him.

the eclipse and the construction of a live but violent world

If there is a starting point where the two coincide is the eclipse : in Berserk, the eclipse marks a before and after in the work as it supposes the arrival of the demon and infernal monsters to welcome a new Member of the hand of God: Griffith. Become ghetto and destined to be one of the Leaders and Amos of All Humanity Thanks to its enormous presence that it dazzles everyone who sees it and that provokes Guts's wrath, since to get there he had to sacrifice To all his legion companions. To all. Including CANCA, who had established a sentimental relationship with Guts and would not be the same again after the occurrence as tragic as this eclipse was.

How Berserk inspired Dark Souls, A Tribute to Kentaro Miura In Dark Souls 3 We see the true form of the Sun that, although it is not an eclipse resembles what I wanted to convey Miyazaki in relation to the event occurred in the work of Ken taro Mira: the beginning of a new era. As we had finished with the lords of the ash, we managed to see how it was the sun of the world of Dark Souls III in reality: a totally dark sphere surrounded by a bright halo that would stop living if we had finished with the Lord of Ash. Overcoming the Boss Final of the game, we will have in our Hand the decision to completely change the destination of the remaining kingdom and humanity in the world.

A world that overflows life and excessive violence

It does not matter where Guts goes, each new place that Pisa is a totally alive world, with its own rules and laws in which the protagonist feels helpless at first by not knowing the environment, but that gets short Without impunity to the creatures that welcome you. If there is a clear message on the work is that it does not matter who you are, if you are not the strongest or ready nature will take care of you disappearing. It does not matter if you are a child or an old man, if you do not adapt to the world of Berserk you will not be able to live for a long time. And if, the world is cruel and its inhabitants are even worse and will not have trouble putting up with you in the worst possible way.

The world of Miyazaki is something similar to what is seen in the works of Berserk: The world is so alive that it is incredibly dangerous. From Lord ran to Gothic, all the scenarios we will spend will be full of life and with numerous creatures that want to take our soul and humanities. We are nobody and the monsters that we will find ourselves, so we will be chopped for them if we do not defend ourselves violently and viscerally to end these. If you do not fighter, you will be hunted.

A narrative so abstract as deep

The story of Berserk is incredibly well maintained since its inception, but if there is something that stands out is its fragmentation of all the narrative that envelops Guts and their companions, since when we started the manga there have been numerous events that have caused The IRA and Loneliness of Guts. Until well advanced history we will not know any quite important information for the course of history. In addition, the past of many of the characters or places that appear throughout history are between lines or even nor is it mentioned as such, so we will have to investigate for ourselves if we are interested in some specific information that is not Very protagonist in the work of Mira.

Long it is known that Dark Souls is not an expert in giving us all the information well explained, but gives us very detailed information of different aspects of a narrative arc, but it is the player himself who must be ordered Investigate the concepts of the game as a whole to be able to break down the story of each game. While it can be tedious when we do it, the result is simply perfect, since it explains in detail the events of each delivery and the context of all the heads we face in the games, such as Aldrich the Devoraduities and its connection With the deacons or the soul of ash of the third installment that finally ends up being the user of ash that we controlled in the first work of PS3.

Another narrative aspect in which the two works converge is in their enemies: while in Berserk is the hand of God with its 5 members to which Guts must overcome to end their suffering and persecution by the Hellish creatures, in Dark Souls III are 5 Lords of the ash that preserved the original flame that Gwyn found and that we preserve. This is another similarity with the work of Mira; The beings we have to face are not bad at all, defend their own principles and if we put ourselves in their place we can understand (more or less) their posture, although it is true that Griffith is at a higher step.

Clear inspirations but with your own personality

We could be talking for hours and hours of the countless references about Berserk that you can find in the Software games, but we are here to deepen more in less visible aspects. However, it had to mention all these references since at first glance you can see the great influence and impact that Mira's work has had in Miyazaki's life, besides that it has not been only he, but other figures like Hirohito Arab, Creator of Tojo's Bizarre Adventure and a great inspiration in the personality of Japanese teacher's games.

But it is necessary to mention something important: that a work has references from another, whether subtle or copies, does not have to be bad: Miyazaki gets each of his characters to have a unique and own personality Same as Ken taro Mira does with his protagonists. There will never be anyone who can match Guts, but there will be no such dear partner either in a battle as it will be Astor's Moliere.

Never stop fighting

If there is something that I will always have present thanks to these two works is a clear message: fight. Fight to survive, fight to see the sun out on a cold and dark night. Fight for all those who left and by all those who will come. Many problems will come, there will be times when you feel useless and want to abandon everything. You will even cry for the impotence of hitting a wall that seems steel. But if there is someone who can get up despite all the misfortune you are yourself. Yes, your life is not the best in the world, but fight for those moments of peace, those little things that make your life less bad, there will always be a reason to get up very foolish it may be.

Even if it is to complete that game that seemed impossible, have that reason why they fight to get up every morning. The darkness will always be chasing you, but the sword you have between your hands and your determination is capable of everything. At some moments you want to abandon everything, but remember that there will always be someone there, always. Whether Puck, Moliere, CANCA, the onion gentleman or whoever is; You will never be alone if you need help. I will never forget when I finished once and for all with Bernstein and Slough, nor from the struggle of almost a year with Is shin Ashing, getting angry and shouting from impotence, but I managed to overcome after countless attempts.

I want to finish this article with a phrase of guts that marked me since I read it and that every time I find myself in an abyss of restlessness and emptiness in my soul, I always remember it to keep thinking that I fight and prepare for everything that comes: Humans are fragile and deadly, but, although we are hurt or tortured... we want to continue living, you should feel the same pain we feel... and you will see what I want to say.

Thanks for everything, Master.

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