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God of War Ragnarok: Combat mechanics from older parts and more diverse opponents on board

In the interview with Kaptain Cuba, Eric Williams and Cory Barlog from Sony Santa Monica Studio talked about God of War: Ragnarok . In contrast to the first offshoot from 2019, Williams will work instead of Barlog as Game Director. So far, we know that the combat system should be varied in the successor. These are supposed to contribute among other vertical attacks. In addition, Atreus will intervene more in the events. Chaosklingen, grab handle, chain and more Now Williams revealed that some combat mechanics are reintroduced from the original trilogy. Many ideas could not be implemented in the development of reboot. Among other things, the chaosblings will play a bigger role: We had this thing we called ideas box. Everyone could submit ideas, and there were simply so many people who said, as we have brought back the sounds half of the last game, we could not bring them back to 100% '. The developers involved a wide variety of ideas based on former camera elements. For exa...