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God of War Ragnarok: Combat mechanics from older parts and more diverse opponents on board

In the interview with Kaptain Cuba, Eric Williams and Cory Barlog from Sony Santa Monica Studio talked about God of War: Ragnarok . In contrast to the first offshoot from 2019, Williams will work instead of Barlog as Game Director.

So far, we know that the combat system should be varied in the successor. These are supposed to contribute among other vertical attacks. In addition, Atreus will intervene more in the events.

Chaosklingen, grab handle, chain and more

Now Williams revealed that some combat mechanics are reintroduced from the original trilogy. Many ideas could not be implemented in the development of reboot.

Among other things, the chaosblings will play a bigger role: We had this thing we called ideas box. Everyone could submit ideas, and there were simply so many people who said, as we have brought back the sounds half of the last game, we could not bring them back to 100% '.

The developers involved a wide variety of ideas based on former camera elements. For example, you decided to return the handle or chain hoist. Another element is called Combo 5B . Here Kratos grabs his opponents out of the air and beats them down.

Furthermore, Wiliam's explained why the adventure in Nordic mythology is completed with God of War: Ragnarok .

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God of was Ragnarök: Nordic Saga ends after two games - developers justify the decision

Otherwise, the interview was spoken on the variety of opponents. The two developers said that the opponent design was relatively monotonous in God of War . In the continuation, some enemies will be again represented, but in a completely new robe. In addition, you will of course be included with new mythological creatures, of which you have seen a couple in the revelation trailer.

Further news about God of War: Ragnarok.

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