We need more fascinating shooters like Deathloop! While Call of Duty and Co. sell us for years quasi old wine in new hoses, Deathloop finally dares to completely reinvent the shooter wheel. And just because I have so far only strapped a fraction of the facets of the game, I think it s so great.
Deathloop: I do not get it and am happy
Do you remember Bioshock from 2007? Do not worry, I do not want to be over Big Daddy, underwater cities and Would you kindly? Speaking, I just want to go out: Bioshock was the proof for me that video game shooter could shine long ago with a single player campaign. Much more still - with a intelligent campaign.
Today, fourteen years later, Call of Duty and Battlefield fight alone about genre-highness, but where will this battle be held? On the multiplayer map, in the Retro Deathmatch or Battle Royale. No question, that s fun and I m dilapidated, but if we are honest, that s not something for the brain.
Will we ever get something like Bioshock again? A question that I did not trust myself anymore. Until the semi-ingenious, half-crazy developer of Arcane studios with a new game reported. Okay, maybe his Dishonored series was too much gameplay sandbox and maybe Prey was too heavy and mean, but at James-Bond Vibes, Timing Island and Riparted Calleries I knew: Deathloop is full of my game. And that s it, but not the way I thought.
The story : Let s not do anything - Deathloop makes a huge mystery, answered almost no questions and the answers that there are, are not satisfactory. But here begins the fun of the fun. Maybe the one player alone will not find all the info snippets and can interpret properly, but fortunately he can rely on the entire Schwarziptelligenz of the Gamerschaft. And when I m talking to Reddit that talks much about it, that Deathloop plays in the same world like Dishonored (WOW!), I have to say: No, the story is not perfect, but she does not have a shooter as long ago more.
The Gameplay : Yes, we are far too powerful in Deathloop. But I am amazed every time how much creativity and combination options provide the individual forces to players. Teleporting, linking destinies, invisibility - similar to Ghost Runner, I can always perfect and expand my way of playing, here faster, here to be more fatal and bring me more ideas from forums. No matter how long I play, It still feels like the tip of the iceberg . Do I need all this? No, but that s not it.
The multiplayer : Who wants, can change the pages and rather than destroy the loop, protect him in front of other players and thereby missing the day (and the progress). This should be as if you had to play chess against yourself. Does my opponent know what I know what he knows what I know? If the games have not ended in the typical COD camper and continuous fire chaos, I am already here on truly clever players who have also taught me one or the other trick. Yes, the balance is not always true, but that s really different, something for the brain, not just for the triggering finger.
On Twitch you can see how the multiplayer brings me to astonishment and despair at the same time
In the end, I still do not understand the story of Deathloop, even if they poses a lot of interesting theories. The gameplay would not need so much variety and the multiplayer will fail at its player base that the concept did not understand. But I have to say: Thanks Deathloop, that you do not just make it easy for me.
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