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"TREK TO YOMI" is fun like "Ghost of Tsushima". "Sophie's Atelier 2" is full of atelier. "Rogue Legacy 2" is high difficulty. This week's gaming

Now Gaming is a corner where you write the game that each writer plays that week every Sunday. This is the 335th time. Let's go do our best.

I want you to support Japanese

We are gradually promoting the officially released Rogue Legacy 2, which was officially released. In this work, if you die, you may replace the descendants, and the selected characters may have characteristics that affect gameplay. One of the black and white screens like the image above is one of them, which makes it more difficult to see. In addition, for example, a vegetarian who is damaged to eat the meat of a recovery item has its characteristics, and it looks quite varied. The characteristics that increase the difficulty level are bonuses on the earned money.

The permanent reinforcement and unlock elements cost money, so in the stage search, we will collect treasure chests. However, not only enemies, but also traps are cleverly arranged, and it is very nasty. In this work, if you take damage, the action will be interrupted by the motion, so be careful. It seems that this specification is flowing up the difficulty level, but it is a work that makes you want to retry again. by. Taijiro Yamanaka

The arrangement swamp is deep

This week, for the past month, I've been playing "Sophie's Atelier 2 -Mysterious Dream Alchemist-" slowly. The main story is not over yet because of the cheating in various ways, but now the work is simply compounded and the time melts. In the "Atelier" series, most of the play time is always composed of materials, so this is the same. However, in this work, it is natural that it is natural to try and error to make strong items with good salt plums such as great success, catalysts, and fellow skills. There are many parts that are comfortable, including seamless combat and duplication. It is no exaggeration to say that it is an orthodox evolution of the mysterious series.

I personally believe that the destruction of the combat balance with an item that is carefully prepared is one of the real pleasures of the atelier series. In this work, the quality maximum limit was released from the beginning, and it was also a good impression that high -spec items could be adjusted from an early stage. It is not that there is no dissatisfaction such as the collection, but I think that the fun part of the atelier series, including cute Sophie and small plaffe, was standing out. by. Keiichi yokoyama

Katana Battle

"TREK TO YOMI" has been stabbed. Samurai action drawn in monochrome style. The game is a single road, and it is a game that cuts off with enemies. The battle was horizontal scrolling, so I thought it was a simple game, but it was quite elaborate. The cut scene is expressed in 3D, and the narration is dubbed. The atmosphere is pretty good. Battle is important in time and Parry. Although it is simple as a system, it does not bother because it has a refreshing feeling and the restart is fast. The search element is thin, and the game itself is a minimal construction, but you can feel the atmosphere and the immersive feeling of battle like playing "Ghost of Tsushima". There are various things in the details, but I like the core part, so I can laugh at the Tsukkomi points.

Development is in charge of Studio Flying Wild Hog in Polish. As a supervision of this work, Nariki Saito, a Japanese creator who contributed to our magazine, helped with dubbing, motion capture, and translation. The translation of the bridge games is also stable. I think that the expression of the core of this work is also related to the fact that Japanese people are involved. by. Ayuo Kawase

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