Monster Crown is a monster fight RPG reminiscent of childhood memories, except that this game has recently been created with the intentional use of retro aesthetics. As Pokemon at the time, the game consists of exploring different worlds and finding and overcoming new monsters you meet. With a surprisingly decent background story that does not only involve defeating gym leaders to become the best, Monster Crown goes a little further than that and gives more meaning to your actions. This can be difficult to learn, and tutorials are not the most useful. Yet there are many positive aspects of the game that you can already experiment in the first ten minutes of play - the frustrating points, however, come later.
At the very beginning, we already know a diabolical young woman who complies with something behind the scenes, and their involvement in the plot is much more than your character who defeats the bad guys and achieve your goals faster than your rival d childhood. Our protagonist is the 14 year old you, with wonderfully inclusive options and some changes in outfits available. Your trip starts when your father teaches you to recruit monsters and sends you in a quest to deliver a pearl to the king, which starts the main scenario. In this game, you will face many monsters, battles, learning opportunities and, unfortunately, some minor problems along the way. The game is not too long, but it s not something you can finish in a few hours, and if the commands were more fluid, the gameplay and the story could be much better appreciated.
A modern version of retro monster tamper games
In Monster Crown, each monster you recruit must join you through a pact. It is almost like a contract where the monster can agree to join you or not, depending on whether he accepts your conditions. If they are not satisfied with the pact, they then have the opportunity to attack you. It s a more ethical way of explaining why people use monsters to fight and why monsters choose to fight alongside humans, because the relationship is mutually beneficial and not just a power struggle where humans are still At the top and oblige the creatures to fight for their own account. Sake.
When it comes to random meetings, the Sprite of the monster is displayed so that you can know strategically who to fight and who avoid. One of the disadvantages, however, is that when you see a monster with which you want to bind friendship, but that to access it, you must leave your current screen, the monster will probably disappear. The monsters reappear almost automatically - basically, as soon as you leave the screen, new monsters will appear whatever happens. This is a great way to build a team and increase the statistics of your current monsters, and as you can see who they are, you can strategically go and come until the one you wanted to appear.
Each confrontation can be delicious because the battles tend to be short; However, it also means that there is not a lot of combat joy because of the speed with which they end. For those who want to progress quickly in history, these fights can be your best friend; For those who want to develop a strategy in a battle, it may not be your cup of tea. There is an option to change your difficulty level, and this feature allows players to challenge or have a relaxed and memorable moment. If you die, you lose your items, so you have to pay attention - if it s something that worries you, you can switch to easy mode and enjoy a more stress-free experience.
monsters and glitches in Gogo
In addition to walking as a monster tamer and going to places with your crew, there are other options to explore, such as finding all the monsters you can and even raising them. With 200 different species and ??? Casual creatures you meet (and can name), a lot of things happen with the game and can be slightly overwhelming. I took a long time to understand the different types of monsters because they were not the usual elements I was used to, and with each monster I face, I wonder if I have already recruited - there had it so much! I was also a little puzzled on the number of actions I could undertake, such as placing monsters in an area while overwriting pumpkins in another place. The tutorial and orders are lacking finesse, and the instructions were not explicit, but the basics of the game were quite easy to understand.
At the time of writing this article, there was still no hotfix for the technical problems encountered. Although this update arrives shortly, it was slightly frustrating not to be able to play gently to give an overview of all functions without being a little upset by the lack of response. It was really unclear if the character was difficult to control or if I met a technical problem. However, I must say that it was the last case because there is no way that simple actions such as running and crossing a fence can be so difficult. However, this update has been promised, it is possible that Monster Crown is growing in a better video game and easier to enjoy. For the moment, however, it is difficult to pronounce on its performance if the game is still lacking in this area.
There have been a lot of pleasant and nostalgic moments with familiar combat systems that have been reinforced by retro aesthetics. Monster Crown is not limited to capturing and leveling the monsters you tame. There is a story to follow and monsters to raise. Unfortunately, it s not easy to understand and Janky orders hurt the experience, but the general gameplay is familiar and simple to understand. With as much information and planning involved, Monster Crown has the impression that this can be a more important game than it really is, and maybe one day, it can be published as something More ready and easier to learn.
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